Devlog - Some Development Updates


(Sorry in advance for my English)

Current Version:
Currently, I have someone working on a Localization system to facilitate translation and adding new languages to the game (he will be added in the game credits soon). If there are any languages you would like to see added to the game or help me implement them, please let me know via message or comment.

Full Version:
For the full version, I'm starting almost from scratch. One of the main changes is that it will be made in Godot, unlike the current version which is made in Unity. The reason is that, after testing a variety of game engines, I very much prefer the handling and interface that Godot offers. Plus, it's free, open source, and easy to use. But, I still need to get familiar with its coding language and Nodes system.

I'm currently working on the design and references of the upcoming monsters, locations and characters, as well as a document to note down ideas and ensure the good development of the game. Unfortunately, my job and school don't leave me much time to work on it, which is why I don't have much to present right now. But, as soon as I have some artworks to show, I will share them on a future Devlog.

Thank you to everyone who has shown interest in the game! I promise to give you more information about this next version when I have more to share. I will work hard to offer you a good gaming experience as well as a taste of what awaits you in this mysterious and strange universe that I have built.

But for now, take care, Watchers!

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